10/31/2023 0 Comments N31l zombies in spaceland![]() Before placing the fuse, it is advised that all players are equipped with perks for the final step. The two Alien Fuses can be picked up and placed in the Pack-a-Punch Machine, allowing the player to double Pack-a-Punch all regular weapons, and Pack-a-Punch the four Weapons of Rock. After knocking two fuses off all of the active alien(s), the last phase of the battle shall trigger, which consists of simply shooting the alien(s) enough times, until it is killed, sending out a nuke which kills all of the zombies, rewarding the player with a 1000XP with each alien kill. If the player does not melee the alien in time, he will fully heal and the player will have to redo the process without a Max Ammo. The next zombie killed afterward shall also drop a Max Ammo. The alien(s) will rise, and the player(s) must repeat the process. When an alien crouches, the player must melee the alien in the back, causing an Alien Fuse to drop. Each alien's health is indicated by their neck collar, which goes from green (full health) to yellow (half health) to red (critical health). The player(s) must shoot the alien(s) until they eventually crouch on the ground to recover. Once they are dealt with, up to four aliens will spawn in front of the teleporter (one for each player). If the players interact with the speakers too late, or in the wrong order, Wyler can be heard laughing, and a Brute will spawn.Īfter 3 successful interactions, several clowns will spawn. If done correctly, the UFO will blink for a while, and the next zombie killed will drop a Max Ammo. This can only be done as soon as the speakers glow a white light. In co-op, each player must interact with one speaker at the same time.Įach speaker will be a different color and the player(s) must interact with each speaker in the color order the UFO flashes. This will cause the UFO stuck in the side of Polar Peak to break free and hover above the teleporter. Place the Speaker on the four golden circles around the main teleporter. NOTE: This step varies on solo and co-op.Īfter two rounds, return to David Hasselhoff and he will give the player a Speaker. The player must now wait around two rounds before the next step can be done. Once all three have been completed, bring the device back to David Hasselhoff. Every time the player completes one of the defends, a Max Ammo will spawn nearby for the player to pick up. Only one defend can be done per round, meaning the player can only do one on their current round and the next on the next round. A Brute will also spawn for each time a defense is failed. In that case, the player will have to go to David Hasselhoff and get another Seti-Com and repeat the process again. If zombies damage the device too much, it will be destroyed. The first defend will take a minute, the second defend will take a minute and thirty seconds and the last defend will take two minutes. When the player puts the Seti-Com in place, a countdown will appear above the Seti-Com, representing how much time the player has to defend it from the zombies. To the left of the exit of the Bumper Cars room that leads down the curved path leading to a Magic Wheel location.On the path leading to the left area of Journey into Space.To the right of the fountain if heading from the Chromosphere towards the Alligator head.In between the purple and orange colored fountains in the Fountain Area. ![]() In the center of the gift shop in Polar Peak.In front of the main entrance to Polar Peak.Directly in front of the Racin' Stripes machine in the underground area.There are a total of seven different locations, and each spot the player must defend at is random each game. Once the player has obtained the finished Seti-Com, the player must bring the device to three different locations around the map. Once all three pieces are collected, bring them over to David Hasselhoff, who will give the player the complete Seti-Com. In the Astrocade, atop a trash bin on the second floor, between two arcade machines.On a yellow picnic table on the balcony area by the Chromosphere trap switch.On a bench in front of the main teleporter leading to Pack-a-Punch.To the right of the Star Mission trap switch closest to Tuff 'Nuff in the Journey into Space area.On a counter to the right of the stairs leading up from the Gift Shop towards the power switch in Polar Peak.On a bench to the right of the bottom of the slides, next to the bridge leading to Polar Peak.Call Of Duty Mobile Review - Boots On The Go
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